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How To Join House Atreides in Dune Awakening
When you step into the world of Dune: Awakening, you quickly learn that it’s not just about survival—it’s about allegiance. The noble houses of the Imperium shape everything: who you fight for, who you trade with, and how the world sees you. And few houses have as strong a legacy as House Atreides.
If you're looking to walk the honorable path, Atreides is the way to go. But joining them isn’t automatic—you’ve got to earn it. That means tracking down their envoy, completing a series of loyalty missions, and navigating a little political drama along the way.
Before diving in, it’s worth noting that having enough Solari helps a lot—gear, crafting, travel—it all adds up. If you're running low, it might be worth checking PVPBank for some cheap Dune Awakening items to keep your momentum going.
Ready to pledge your loyalty to Atreides? Let’s walk through everything you need to know.
Where to Find House Atreides in Dune Awakening
To get started, you need to find Lieutenant Anton Tolliver, the main Atreides contact on Arrakis. You’ll find him at The Anvil, a tradepost in the Eastern Vermillius Gap.
When you first arrive, a cutscene will kick in—Tolliver and a Harkonnen envoy named Maxim Kazmir are having a heated argument. This is your introduction to the game's faction system. After that, you're free to talk to either one and start their respective questlines.
Important note: you won’t be forced to pick a side until the very last mission in the chain, so there’s room to explore both paths before you commit.
Earning Their Trust: The Atreides Loyalty Contracts
Once you speak to Tolliver, he’ll lay it out plainly: If you want to wear the Atreides banner, you’ve got to prove you’re worthy. That means completing four contracts, each with a different focus—intel, combat, cunning, and ultimately, loyalty.
Let’s break them down.
1. The Missing Spy
The first mission sends you into the Vermillius Gap to locate a missing Atreides spy.
Head south from The Anvil and look for a rocky formation marked on your map. Climb up, and you’ll find a small camp—don’t confuse it with the Kirab camps on the sand below.
Inside the camp is a dead spy and a recorded message. Listen to the message, then report back to Tolliver.
Heads-up: You can actually choose to hand over the spy’s info to the Harkonnens instead, which would steer you toward their side. If you want to stick with Atreides, don’t do that.
2. Test of Prowess
Next up, Tolliver wants to see what you can do in combat. Your objective is to take out 10 slavers in the Jabal Eifrit region, just north of The Anvil.
There will be a marker on your map, but you can also roam around slaver bases and intel stations in the area to get your kills in.
Tip: Equip a Holtzman Shield before heading in. It’ll make a big difference when things get rough.
Once you’ve cleared out the slavers, check back in with Tolliver.
3. Test of Cunning
Time to switch things up. For this one, you’re going undercover to gather intel from a Harkonnen named Lanov, who happens to be hooked on Semuta, a hallucinogenic drug.
Lanov can be found near the Harkonnen fortress, east of The Anvil. He’ll be under a small canopy, likely spaced out.
You’ll need to manipulate him into talking. Don’t go in guns blazing—this is about finesse. Here are some dialogue options that usually get the info you need:
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“Now there’s a man who’s deep into his Semuta.”
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“Yeah, you’re swimming in it. Wouldn’t remember my face in five minutes.”
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“A musician who knows how to play it is worth their weight in spice.”
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“Maxim Kazmir sent me to observe you.”
Choose these and avoid being aggressive, and you’ll complete the mission smoothly.
4. Test of Loyalty
This is where things get serious. Your final mission is to dig up dirt on Maxim Kazmir and use it to prove your loyalty.
Tolliver sends you to Imperial Testing Station 13, located in the Western Vermillius Gap. The goal? Find proof that Maxim is a Semuta addict and bring it back.
Here’s how to get it done:
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Go to the bottom level of the station
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Pick up two access bracelets from rooms on the sides
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Use them to unlock a purple door
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Clear the enemies inside
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Look for a chest on a carpet near a fire pit
Inside the chest is a purchase log for Maxim’s Semuta stash—exactly the blackmail Tolliver needs.
Bring it back to The Anvil, hand it over, and that’s it. You’re now officially part of House Atreides.
Can You Still Switch to Harkonnen?
Technically, yes. But it’s not going to be easy. Once you finish these loyalty missions and swear allegiance to Atreides, switching sides becomes much harder. Tolliver won’t trust you anymore, and you’ll likely need to grind extra reputation to get back in good standing with the Harkonnens.
So if you’re going to betray someone, do it early—or prepare to live with the consequences.
Final Thoughts
Joining House Atreides in Dune Awakening is a rewarding experience, especially if you prefer tactical gameplay and moral decision-making over raw brutality. The loyalty contracts are well-designed, offering a nice balance between action, story, and stealth.
And while you can technically explore both sides early on, pledging to Atreides locks you into a distinct playstyle that favors honor, intelligence, and political maneuvering.
If you're looking to fast-track your progress—whether it's better gear, faster travel, or leveling up your hideout—consider picking up cheap Dune Awakening Solari from PVPBank to make things smoother.
In a world where every choice matters and betrayal is just a whisper away, aligning with House Atreides is a bold and noble stand. Just make sure you’re ready to live by their code.