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How to Beat Every ARC in Arc Raiders: The Complete Veteran Guide
If you’ve spent more than ten minutes in Arc Raiders, you already know the ARCs look terrifying. Giant robots, screaming drones, glowing eyes, rockets that can erase your entire squad in one shot. But here’s the real secret every veteran eventually learns: these things might be deadly, but they’re also hilariously dumb. I’m talking tunnel-vision, bad-hearing, can’t-lead-a-target-to-save-their-lives dumb.
So if you want to learn how to beat every ARC in Arc Raiders, you’re in the right place. I’ve been grinding this game since day one, and I’ve died enough embarrassing deaths to learn every trick these machines don’t want you to know. And if you want an easier time gearing up early on, some players grab extra resources from places like PVPBank to buy Arc Raiders coins, but that’s totally up to you.
Once you understand how each ARC behaves, fights, and reacts, you’ll start seeing the game in a whole new way. Suddenly, the battlefield feels less like a death trap and more like a playground full of confused metallic predators that forgot how to use their senses. So let’s break this all down in a way that’s conversational, real, and loaded with practical survival tactics.
Understanding ARC Vision and Sound
Before jumping into individual enemy types, we need to get one huge thing out of the way. Every ARC in Arc Raiders has the visual awareness of someone trying to read a street sign without their glasses. Their vision cone is basically a narrow 45-degree flashlight. If you’re outside that cone, you’re invisible unless you’re doing something loud or incredibly reckless.
Color indicators matter:
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Blue means calm
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Yellow means suspicious
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Red means run or fight
ARC hearing is equally pathetic. Most of these death machines won’t react to you unless you’re practically stepping on their feet. The only robot with decent auditory senses is the Snitch, and even then, it only alerts its small local group — not the entire map.
Once you understand how terrible their perception really is, everything else in Arc Raiders becomes easier.
Weak Spots and Armor Explained
Beating every ARC in Arc Raiders means understanding where to shoot.
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White parts = soft, unarmored. Shoot freely.
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Gray plating = armored. Don’t bother unless you have heavy ammo or a ferro weapon.
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Bright yellow components = weak spots. These are the money makers.
If you’re unsure what to bring as a newer player, a ferro weapon is your best friend. It cuts through armored plates like a knife through warm butter and makes taking down heavy ARCs way easier.
How to Deal with Small Aerial ARCs
Small drones may not look scary, but they can ruin your run fast if you don’t handle them correctly.
Wasps
Wasps are gun drones with simple logic. They’re weak, but they detect players faster than other small ARCs. Take down two rotors, and they spiral into the ground.
Key strategy: Shoot rotors first. Always take out Wasps before dealing with anything else.
Hornets
These taser quadcopters are the real bullies of the skies. They zap, stun, and force you out of cover.
If you’ve got a heavy weapon, hit the front thruster and the rear thruster. If you’re using lighter weapons, bait their reload animation and get directly underneath them.
Pro trick: They can’t lead shots, so running diagonally keeps you safe.
Handling Ground-Based Light ARCs
These small ground enemies aren’t as threatening individually, but they love to swarm you.
Armored Flame Rollerbot
This one is simple. It rolls at you, opens its armor right before it attacks, and exposes its core.
Shoot the exposed core the moment it opens.
Don’t panic. Just stand still, aim, and fire when it reveals its weakness.
Exploding Pop Bot
Basically a suicidal robot grenade.
Shoot it before it gets close, or bait it into charging and sprint backward at the last second.
The Snitch
The only ARC with good hearing, and the one that will ruin your day if you let it.
If it spots you:
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Kill it within ten seconds
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Aim for two of its three rotors
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Or hide inside a building and break line of sight
If you don’t deal with the Snitch fast, prepare to meet an entire drone army.
Turrets: The Easy Puzzles
Turrets in Arc Raiders look intimidating, but they’re basically shooting galleries.
Standard Turrets
Peek, shoot, retreat, repeat. Third-person peeking makes this even easier.
Sniper Turrets
These actually look scary because of the giant red laser, but once you figure out the angles, they’re simple.
They only aim for your torso.
Find a bit of cover where your gun can poke out but your body can’t.
Shoot the yellow neck pipe to disable them.
Fighting the Mini-Boss ARCs
Here’s where players die the most, especially newer squads who think they’re ready. Trust me: if you don’t have positioning and awareness, these things delete you instantly.
Leaper
This four-legged monster jumps like a demonic kangaroo.
Aim for the eye.
If you’re in the open and it jumps at you, run sideways.
It will miss if you dodge early.
Artillery Bastion (Grenadier)
This one sends out tiny spotter bots. Those spotters lock onto your position and let the Bastion bombard you.
Kill the spotters and the Bastion becomes blind.
Keep moving — its artillery can’t predict your movement.
Standard Bastion
The big spider tank.
It’s slow, loud, and extremely easy to avoid.
Its weak spots are on the rear and leg joints.
If you don’t have to fight it, just don’t.
The Rocketeer
This is the deadliest ARC in Arc Raiders. No contest.
If it sees you:
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Break line of sight immediately
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Get inside a building
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Don’t peek
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Stay 100 meters away at all times
Its rockets don’t lead targets… but they hit like a truck. One mistake, and you’re gone.
Most veterans agree: the Rocketeer is the number one killer of overconfident players.
The Queen: The Walking Apocalypse
The Queen is massive, loud, and horrifying, but surprisingly easy to avoid if you understand her behavior.
She walks predictable loops.
She has the same tiny vision cone as everything else.
If you need harvester loot she’s guarding, wait until she’s looking away, sprint in, grab the rewards, and leave.
If you’re trying to kill her… good luck. That’s an entirely separate guide. This one is about surviving.
Advanced Tactics for Beating Every ARC in Arc Raiders
You’ve got the basics. Now here’s the stuff veteran players rely on every single session:
Always fight near buildings or solid cover
Never, ever engage large ARCs in the open unless you’re trying to speedrun a funeral.
Break line of sight
These robots lose you fast. Abuse their bad vision like your life depends on it — because it does.
Move diagonally
Since ARCs don’t lead shots, zig-zagging or diagonally sprinting saves you constantly.
Focus targets in this order:
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Wasps
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Hornets
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Snitch
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Small ground units
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Turrets
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Mini-bosses
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Rocketeer
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The Queen (never fight unless necessary)
Never unload your entire mag unless you’re safe
Reloading in the open is an instant death sentence.
Final Thoughts
Beating every ARC in Arc Raiders isn’t really about aim or perfect builds. It’s about knowledge. Once you understand how each ARC behaves, what they react to, and what their weak spots look like, the entire game changes. You stop panicking. You start controlling fights. You start recognizing patterns. And before you know it, you’re the veteran teaching newer players how not to get turned into robot confetti.
Most ARCs are big, noisy, and terrifying… but mechanically? They’re predictable. Consistent. And honestly? A little stupid. Use that to your advantage every second you’re out in the field.
Just remember: the moment you get cocky, a Rocketeer will erase you from existence. Consider that your Arc Raiders rite of passage.